Requires Minecraft Java 26.3. Older clients are not supported.

CycleCraft Codex

Complete mechanical manual, progression architecture, item risk matrices, and tactical attributes.

BETA SEASON — ACTIVE NOW (ENDS LATE NOVEMBER)

Active Beta Season

CycleCraft is currently running its official Beta Season, active now through the end of November. Survivors can explore bespoke mechanics, unseal the End Gate, and compete for seasonal leaderboards. At season conclusion in late November, the cycle turns following standard wipe protocols: XP normalizes to Level 30, and conquerors receive permanent Hall of Fame prestige across all future cycles.

START HERE: The Survivor's Field Manual

A practical, step-by-step survival walkthrough for day one. While the rest of this Codex covers technical balance sheets and formulas, this manual guides you through your critical first hours, squad tactics, Nether expeditions, and seasonal preparation.

🧭 Field Manual Chapters & Quick Navigation

Essential Reading for Recruits

New to CycleCraft? Jump directly to whichever stage of your journey you are currently tackling:

1. First 30 Minutes: Fresh Spawn & Vitality Survival

Spawn HP: 5 Hearts (10 HP) Threat Level: High

The moment you materialise in CycleCraft, you face a harsh reality: you spawn with only 5 hearts (10 HP). A stray skeleton arrow, a spider leap, or a fall from a small cliff can be fatal. Your first half-hour determines whether you survive or get stuck in a spawn-death loop.

  • 1
    Evacuate Spawn Coordinates Immediately (Flee 0,0): CycleCraft has no artificial safe zones or spawn grief protection. Spawns are natural hunting grounds for scavengers. As soon as you log in, check your coordinates (F3 or chat) and sprint directly outward until you are at least 1,500 to 3,000 blocks away before chopping trees or placing down chests.
  • 2
    Secure Food Voraciously: When your maximum health is capped at 10 HP, natural regeneration is your life support. Hunger depletion stops regeneration completely. Slaughter animals, gather apples from oak trees, or raid a distant village for hay bales immediately.
  • 3
    Player Rule Dynamic XP Health Scaling (Vanilla 10 Hearts at Level 25): You start at 5 Hearts (10 HP) and earn +1 extra heart per 5 XP levels:
    • Level 0: 5 Hearts (10 HP) — Starting fragility state
    • Level 5: 6 Hearts (12 HP)
    • Level 10: 7 Hearts (14 HP)
    • Level 15: 8 Hearts (16 HP) — 30-Minute Target! Pulls you safely out of one-shot danger.
    • Level 20: 9 Hearts (18 HP)
    • Level 25: 10 Hearts (20 HP) — Vanilla Standard Reached! Full standard 10-heart resilience.
    • Level 75+: 20 Hearts (40 HP) — Server Maximum Cap (+10 bonus hearts above vanilla)!
    Design Rationale Creates genuine survival tension in the early game, transforms experience into a tactical defensive asset, and makes keeping high levels worthwhile.
  • 4
    Player Rule No Teleportation Commands & Recall Crystal: There are NO /home, /tpa, or /spawn commands on CycleCraft. Every block is traveled on foot. Press F3 and screenshot your base coordinates. Craft a Recall Crystal (4 Amethyst Shards surrounding an Emerald Block) to safely teleport back to your active bed spawn in exchange for 25% of your total XP.
    Design Rationale Eliminates instant teleport escape commands while providing an immersive, consumable extraction item that rewards preparation and territorial awareness.
  • 5
    Pro-Tip: Auto-Sort Inventories: Double right-click any empty slot inside your personal inventory or storage chests to immediately auto-sort all items alphabetically and by category.
Crucial Day-One Rule: Never set up camp on primary world axes (X=0 or Z=0). Experienced raiders routinely patrol these coordinates. Always travel diagonally into deep wilderness.

2. First Few Hours: Fortification, Stealth & Build Planning

Objective: Undetected Fortification XP Target: Level 25 (10 Hearts)

Once you have escaped spawn and built your initial health buffer, shift into strategic consolidation. CycleCraft is a pure survival environment with zero land claims. If another player discovers your base, everything in your chests is fair game.

  • 1
    Subterranean & Under-Ocean Stealth Base Design: Never build wooden cabins or torches on the surface. Construct your primary operations deep underground (Y=-30 to Y=-58) or beneath gravel ocean beds. Conceal all Nether portals behind soundproof block layers (wool/terracotta) so portal hums cannot be heard by wandering scouts.
  • 2
    Diamond Mining at Y = -58 (Hit Level 25 XP for 10 Hearts): Dig strip-mines at Y=-58 in deepslate strata. Diamond mining and smelting ores will naturally push your character to Level 25 XP, which permanently unlocks your 10th heart (20 HP)—fully restoring standard vanilla durability!
  • 3
    Enchanting Setup & ARCANE INSTABILITY Warning: Set up 15 bookshelves around an enchanting table. However, heed this critical warning: combining high-tier enchantments on an anvil carries Arcane Instability risks! Forcing items to 3 enchants (20% fail), 4 enchants (40% fail), or 5+ enchants (75% fail) can trigger a catastrophic explosion destroying both items and damaging your character. Check the Anvil Risk Matrix before combining end-game books!
  • 4
    Hoard Armor Trim Templates & Minerals: Armor trims grant guaranteed, stackable combat attribute bonuses without anvil risk. Mineral materials dictate the stat (Emerald for Max HP, Iron for Damage, Redstone for Speed, Lapis for Reach, Resin for Knockback Resist), while templates dictate the multiplier tier (Common 0.5x, Rare 1.0x, Mythic 1.5x). Full numbers and combinations are in the Trim Attribute Matrix.
Decentralized Stashes: Never put all your netherite, diamonds, and trims in one chest room. Spread 2–3 concealed satellite stashes across a 500-block perimeter. If your main workshop is raided, your core wealth remains intact.

3. First Nether Expedition: Conquering Incendium

Engine: Custom Incendium 45-Min Sickness Timer

CycleCraft’s Nether is NOT the flat, standard vanilla underworld. The server runs our bespoke Minecraft 26.3 migration of the renowned Incendium generator. Prepare for sheer volcanic drops, massive magma falls, fortified piglin citadels, and punishing hostile biomes.

🎒 Mandatory Gear Checklist

  • 🔸 Gold Armor Piece: Gold boots or helmet to pacify Piglins.
  • 🔸 Fire Resistance Potions: Mandatory. Falling into magma without fire res is instant death.
  • 🔸 Blast-Proof Building Blocks: Carry stacks of Cobblestone or Deepslate. Netherrack is shattered by Ghasts.
  • 🔸 Twisted Vines / Pearls: Water evaporates in the Nether. Use twisted vines or ender pearls for vertical drops.
  • 🔸 Warped Rift Core (or Mats): 1 Crying Obsidian + 1 Ender Pearl + 1 Blaze Powder for emergency extraction.

☣️ 45-Minute Nether Sickness Timer

You cannot camp indefinitely in the Nether! A strict 45-minute Nether Sickness countdown (Nether Sickness: mm:ss) ticks on your action bar. At 0:00, volcanic ash fills your lungs, inflicting Slow II, Hunger, and 3.6 HP continuous damage every second until you evacuate. Returning to the Overworld Sanctuary recharges the timer at 3x speed.

  • !
    Player Rule Nether Restrictions: Ender Chests & Portal Ignition Disabled:
    • Ender Chests Disabled: Ender Chests cannot be placed or opened anywhere in the Nether. All gathered loot must be carried out manually.
    • Portal Ignition Disabled: You cannot ignite new obsidian frames from inside the Nether using Flint & Steel. You must navigate back to an existing active portal or trigger a Warped Rift Core (Incendium's Scroll of Returning is removed).
    Design Rationale Eliminates risk-free remote stashing so high-tier resources (Ancient Debris, Netherite) require high-stakes extraction runs.
  • 1
    Expedition Target A — Blaze Rods: Locate an Incendium fortress or pipeline structure. Blaze rods are necessary for brewing, ender eyes, and progression crafting. Fortresses are heavily populated—use shields and bows.
  • 2
    Expedition Target B — Ancient Debris: Mine along Y=15 in basalt or waste biomes. You will need Netherite ingots to upgrade your armor chassis and craft the legendary craftable Enchanted Golden Apple.
  • 3
    Expedition Target C — Materials for Nether Cycle Eyes: The Nether contains the essential components required to craft the three Nether-tier Cycle Eyes:
    • Forged Eye: Requires Netherite Ingots, Obsidian, and Magma Blocks around an Eye of Ender.
    • Withered Eye: Requires Wither Skeleton Skulls, Blaze Rods, and Soul Sand.
    • Chimeric Eye: Requires Gilded Blackstone, Crying Obsidian, and Piglin Banner Patterns from Bastions.
    Securing these materials allows your squad to craft the key eyes needed to activate the End Gate.
  • 🌀
    Player Rule Emergency Nether Escape — Crafting the Warped Rift Core: If you become lost in Incendium's vertical labyrinth, get ambushed, or realize your 45-minute Nether Sickness timer is running out far from your portal, use the bespoke Nether escape mechanism (Incendium's free Scroll of Returning is disabled):
    • Crafting Recipe (Vertical Column): Place 1 Blaze Powder (top slot), 1 Crying Obsidian (center slot), and 1 Ender Pearl (bottom slot) in a crafting table to forge a Warped Rift Core.
    • Activation & Extraction: Right-click the core while inside the Nether. Spacetime instantly collapses, teleporting you safely and directly back to your Overworld personal bed spawn.
    • Cost & Full Inventory Preservation: The collapse consumes 50% of your total experience and leaves you with brief dimensional exhaustion (slowness and nausea), but 100% of your inventory, Ancient Debris, and hard-earned gear is saved. Always prepare one before setting out!
    Design Rationale Provides a dangerous emergency bail-out with a steep 50% XP penalty, ensuring players have a tactical escape without bypassing risk.

4. Into The Despair: Crying Rifts & The Wendigo Hunt

Threat: Catastrophic Dimension: The Despair Target: Wendigo Antler

Beyond the Overworld and the Nether lies The Despair (despair:the_despair)—a custom abyss realm shrouded in perpetual soul twilight, ash snowfall, and gargantuan ancient factory ruins. Surviving The Despair is mandatory to conquer CycleCraft: the End Gate cannot be breached without slaying the Wendigo to claim its Primal Antler.

  • 🔮
    Igniting the Crying Obsidian Rift Gateway: Construct a portal frame exclusively out of Crying Obsidian (minimum 4 wide × 5 tall, up to 10×10). Mundane fire (Flint & Steel / Fire Charges) is powerless to open this rift. You must sound a Goat Horn within 10 blocks of the frame. The acoustic horn vibration awakens the crying obsidian, tearing open the rift. Standing time is calibrated to 20 ticks (1.0s) in Survival and 5 ticks (0.25s) in Creative.
  • 🧭
    Nether 8:1 Scale & Smart Cave Floor Landing: The Despair operates on a 8:1 coordinate scale relative to the Overworld ($X/8, Z/8$ into Despair; $X \times 8, Z \times 8$ returning to Overworld).
    • Cave Floor Search: Because The Despair has a solid bedrock roof at $Y=128$, the gateway engine actively scans downwards ($Y=10$ to $Y=115$) for solid ground with vertical air clearance, preventing spawning on top of bedrock or falling into the void.
    • Arrival Ward: Stepping through grants 4 seconds of Damage Resistance V and 5 seconds of Slow Falling I against chunk loading drops or immediate mob ambushes.
  • 🛑
    Survival Bans No Beds, Ender Chests Severed & Zero NPCs: The void of The Despair aggressively rejects outside safe-havens:
    • Sleeping is banned: The freezing atmosphere and whispering dark prevent sleep; beds pulse with an unsettling heartbeat and deny rest.
    • Ender Chests severed: You cannot open or place Ender Chests in The Despair. Every artifact, piece of scrap, or trial reward must be physically hauled out alive.
    • One-way gateway initiation: You cannot ignite new gateways from inside The Despair; you must track your way back to your original entry rift to extract!
    • Zero Friendly NPCs / No Safe Zones: All artisan huts, villager traders, and mannequins have been abolished. There are no friendly shops, safe hubs, or shelters. Bring all your own weapons, armor, and rations.
  • 🗺️
    3 Cavern Biomes The 3 Procedural Cavern & Cave Biomes: World generation in The Despair is partitioned across 3 subterranean cave environments, all densely draped in floor & ceiling cobwebs and infested with spiders:
    • 1. Spider Caverns (despair:spider_caverns): Tight, claustrophobic winding caverns swarming with Spiders and Cave Spiders and hidden Spider Nests (despair:spider).
    • 2. Mineshaft Caves (despair:mineshaft_caves): Vast subterranean chambers and canyons traversed by extensive Subterranean Mineshafts (despair:mineshaft), occupied by sprint-boosted bowless melee skeletons and crawling spiders.
    • 3. Fortress Caves (despair:fortress_caves): Colossal high-ceiling basalt caverns with abundant Bastion Fortresses (despair:fort) equipped with Spider Spawners, patrolling Wither Skeletons, and the apex Wendigo boss.
  • 💀
    Hostile Combat — Bowless Skeletons & Despair Bone Shanks: Standard skeletons in The Despair are stripped of bows and arrows. Instead, they are enhanced with sprinting speed (0.32) and lethal Despair Bone Shanks (7.0 melee damage). Bow and arrow drops are entirely blocked, forcing brutal close-quarters melee skirmishes in dark corridors.
  • 🐺
    Apex Boss Slaying the Wendigo & Forging the Infused Ender Eye: Deep within the Bastion Fortresses stalks the colossal Wendigo (250 HP, 14.0 Attack, 2.2x Colossal Scale, 5.2+ blocks tall). When a player approaches or enters the fort, the Wendigo awakens dynamically anywhere within the fort's chambers and corridors (8–45 blocks away), operating with a 100% spawn rate, strictly capped at 1 active Wendigo per fortress, followed by a 5-minute respawn cooldown once defeated. When it awakens, a server-wide warning sounds. It assaults players with Frost Claws (Hunger III + Wither II), a Chilling Howl (Darkness + Slowness), and a terrifying Shadow Pounce (22-block leaping tackle).
    • The Trophy: Slaying the Wendigo drops 500 EXP and the genuine Wendigo Antler.
    • Crafting the Infused Ender Eye: In a crafting table, surround 1x vanilla Eye of Ender with 1x Wendigo Antler, 1x Enchanted Golden Apple, Cake, Pumpkin Pie, Honey Bottle, Cooked Salmon, Cookie, and Suspicious Stew. The server strictly rejects ordinary goat horns!

5. First Major Milestone: The Sealed End & The Cycle Eyes (12 of 16)

Server Event: End Gate Ritual Requires: Level 30 + Infused Eye

In standard Minecraft, players rush the stronghold, kill the dragon in 3 hours, get Elytras, and trivialize survival. On CycleCraft, the End Portal is physically sealed at season launch. Standard vanilla Eyes of Ender are rejected by the frame!

  • 🔨
    Player Rule 16 Exist, Choose Any 12 to Socket: 16 possible Cycle Eyes exist. 12 must be socketed. Players choose which 12.

    The Stronghold portal frame has 12 frame sockets. Only 1 of each eye type can be socketed into a frame. Cycle Eyes are NOT random chest loot—all 16 are CRAFTED. Each eye places 1x vanilla Eye of Ender in the center slot of a 3x3 table, surrounded by thematic endgame ingredients from across the Overworld, Nether, and Ancient structures.

    Design Rationale Allowing players to choose 12 out of 16 eyes gives squads tactical flexibility (e.g., focusing on Ocean Monuments or Trial Chambers) without forcing completion of every single corner of Minecraft.
    📖 Full ingredient lists and crafting patterns for all 16 eyes are documented in the Technical Reference: 16 Cycle Eye Crafting Recipes.
  • 🗝️
    2. Personal Gate Pass — Infused Ender Eye (Level 30 Req): Activating the portal frame unseals the End Gate for the server, but stepping through requires each individual player to carry a crafted Infused Ender Eye (Despair Core) and possess at least Level 30 XP. This eye is forged with the Wendigo Antler harvested from The Despair, an Enchanted Golden Apple, and 6 gourmet foods. The eye is permanently consumed upon stepping into the rift, scattering you onto outer islands 2,000 blocks out.
  • 🍇
    3. End Sickness, No Ender Chests & Escape with Fruit: Just like the Nether, the End enforces a 45-minute End Sickness timer and disables Ender Chests. To extract your loot safely without risking camped return gateways, craft and consume a Dimensional Shulker Fruit (Chorus Fruit + End Rods + Ender Pearls at Level 30 XP) to teleport directly back to your Overworld spawn point.

6. How to Form a Squad: The CycleSquads Guide

Plugin: CycleSquads Max Capacity: 4 Players

CycleCraft features an in-house engineered party system called CycleSquads. Whether defending your base from an enemy assault or raiding a Nether citadel, forming a squad gives your group massive tactical advantages.

⌨️ CycleSquads In-Game Command Cheatsheet
/squad Opens the graphical management GUI (view members, toggle friendly fire).
/squad create <name> Found a new squad under your leadership with the specified tag name.
/squad invite <player> Send an official squad invitation to an online survivor.
/squad join <name> Accept a pending invitation and join the designated squad.
!<message> Prefix any chat message with '!' to send an encrypted message to your squad only.

🛡️ Friendly Fire Protection

By default, Friendly Fire is DISABLED for all squad members. In chaotic group skirmishes, your sword sweeps, trident throws, and arrows pass cleanly through your teammates, completely preventing accidental friendly kills. You can toggle this setting in the /squad GUI if desired.

📍 Real-Time Radar & Coordinates HUD

Opening the /squad GUI renders player heads for every teammate. Hovering over any member reveals their exact live X, Y, Z coordinates and active dimension (Overworld, Nether, or The End), making regrouping effortless without spamming global chat.

Player Rule Squad Capacity Hard-Capped at 4 Players: Squads are limited to a maximum of 4 survivors via /squad invite.
Design Rationale Prevents 20-player zerg alliances from monopolizing dimensions and resource nodes, preserving parity between organized squads and small groups.

7. How to Prepare for PvP: Combat Rules & Metagame

Protocol: NoCPVP CombatLogX: 15s Tag

PvP on CycleCraft is tactical, deliberate, and fiercely competitive. We have deliberately re-engineered Minecraft’s combat physics to reward tactical swordplay, potion mastery, and build crafting over cheese tactics.

  • 1
    Player Rule NoCPVP Rule (Explosion Damage Neutralized Against Players): Ender Crystal detonations, Respawn Anchors, and bed bombing deal 0 explosion damage to players. Combat is decided strictly by swords, axes, bows, splash debuffs, and armor trim attributes.
    Design Rationale Neutralizes instant one-shot crystal spam cheese, restoring tactical melee and ranged exchanges to competitive PvP.
  • 2
    CombatLogX — Instant Execution on Disconnect: Taking or inflicting player damage activates a 15-second Combat Tag. If you disconnect, force-close Minecraft, or crash during this timer, the server executes your character instantly and scatters your complete inventory across the floor. Stand and fight or disengage naturally.
  • 3
    Craftable Enchanted Golden Apples ("God Apples"): You do not need to rely on dungeon chest RNG. Enchanted Golden Apples are 100% craftable on a 3x3 table:
    • Top corners: 2x Netherite Blocks
    • Bottom corners: 2x Emerald Blocks
    • Top & Bottom edges: 2x Diamond Blocks
    • Left & Right edges: 2x Gold Blocks
    • Center: 1x Golden Apple
  • 4
    Player Rule XP Death Penalty & Drop Mechanics: On death, you lose 50% of your accumulated XP points. You only drop standard vanilla XP orbs on the floor (never the full 50% lost).
    Design Rationale Prevents geared max-health squads from repeatedly farming new or solo players to infinitely sustain extra health hearts.
  • 5
    PvP Trim Material Synergies (Armor + Weapons): Customize your combat build using functional armor trims! Mineral materials dictate your bonus (Emerald for HP, Iron for attack damage, Redstone for movement/sneak speed, Lapis for reach, Resin for anti-knockback, Diamond for defense). Pair with Ancient templates (Ward, Silence, Spire, Eye, Sovereign) for a 1.5x bonus.
    🗡️ Weapon Trims are now live! Apply a custom Vanguard, Champion, or Sovereign template at the Smithing Table on any weapon or tool to grant dedicated stat bonuses (flat Attack Damage, Attack Speed, Attack Range, Speed, Sweeping Damage, and more). See the Trim Attribute Matrix for full details.

8. How the First Wipe Works: The 60-Day Reset Cycle

Cycle: 60 Days Notice: 7 Days in Advance
Player Rule Automated Seasonal Reset (Current: Beta Season):

CycleCraft operates on an automated seasonal reset schedule. We are currently in the Beta Season, scheduled to conclude at the end of November. Advanced notifications are issued 7 days prior to each reset.

Design Rationale Regular 60-day cycles prevent economic stagnation, clear inactive mega-fortresses, and guarantee a level playing field for every new season.

✖ What Gets Completely Wiped

  • • Overworld, Nether & End Terrain: 100% reset. A brand new seed generates with untouched ore veins, biomes, and structures.
  • • Bases, Chests & Storage: Everything built in the world resets with the terrain.
  • • All Cycle Eyes & Rift Artifacts: The automated seasonal wipe protocol scans all player files and scrubs every Cycle Eye, Infused Eye, and Void Core from inventories, Ender Chests, and Shulker boxes. Everyone restarts the race to the End on equal terms.
  • • Spawn Point: All bed and anchor spawns are cleared.

✓ What Gets Preserved or Normalized

  • • XP Level Normalized to Level 30: If your XP level is above 30, it is reset to exactly Level 30. This gives dedicated survivors a comfortable starting health pool without overpowering new recruits.
  • • Hall of Fame Prestige: The top 3 champions who conquer the End of Season Challenge receive a permanent Cosmetic Eye of Ender with custom lore that is protected across all wipes.
  • • Codex Hall of Fame: Winners' usernames are permanently immortalized in the official Codex records.
7-Day Transparent Countdown: Server wipes are never sudden or unannounced. An official broadcast and countdown timer will always be published exactly 7 days before any wipe occurs.

Looking for technical stat sheets, drop rates & formulas?

Explore the complete server balance database and mechanical specifications below.

Jump to Technical Reference ↓
TECHNICAL REFERENCE DATABASE

Mechanics Database & System Specifications

Exhaustive balance matrices, mathematical formulas, dimension sickness curves, and server rules.

⚡ 19 Technical Chapters 🛡️ 11 Armor Trims ⚔️ Weapon Trims Live 🌌 The Despair Dimension 👁️ 16 Cycle Eyes ☕ Java 26.3 Bespoke

Developer Notes & Server Intent

An honest, structured breakdown of CycleCraft's design philosophy, custom craftsmanship, asset composition, and balance reality.

Bespoke Code Base: Hand-crafted Game Logic

Custom Core Logic Zero Off-the-Shelf Clones

What makes CycleCraft completely unique is that we do not rely on standard public gameplay plugins. Public Spigot and Paper plugins serve strictly as the underlying technical infrastructure (server routing, GrimAC anti-cheat, and tick rate performance optimization).

Engineered In-House From Scratch

Every single signature mechanic—including Arcane Instability anvil risks, Draconic Tier V artifact combos, 11 functional armor trim multiplier formulas, dynamic XP-scaled max health, and custom recipes—is custom-written exclusively for this server.

Custom Cycle Engine Ports

To avoid reinventing world-class generation and encounters, we use our own custom-migrated "Cycle" spins of the Incendium Nether generator, the 2-phase Wither's Wrath, and the Ender Dragon Fight Remastered. These have been heavily optimized and ported by us to Minecraft 26.3 to perfectly align with our custom server mechanics.

Project Leadership & Development Architecture

Solo-Engineered Project

CycleCraft is designed, coded, and maintained by a single independent developer. Rather than relying on bloated networks, commercial plugin packs, or multi-member staff hierarchies, CycleCraft was built with a singular focus: delivering a completely bespoke, highly-optimized, and transparent Minecraft experience.

🎯 Single Vision

Consistent game balance, unified mechanics, and deliberate progression design without design bloat.

⚡ Rapid Iteration

Direct updates, bug fixes, and continuous mechanical tweaking without red tape or delayed decisions.

🤝 100% Transparency

Every formula, drop rate, and risk mechanic is documented right here in the official server codex.

1. Core Survival Philosophy

Why We Built CycleCraft SMP Reborn

Bringing true weight back to Survival Multiplayer. Combat isn't won by fast crystal clicks or low ping, but by character progression, strategy, and environmental mastery.

PvE with PvP Risks: Not a mindless deathmatch arena. Exploration and progression are the primary journey, heightened by unpredictable player encounters.

60-Day Terrain Reset Fresh World

Prevents stale maps, looted structures, and ruined spawn terrain. Keeps exploration exciting for newcomers and veterans alike.

Persistent Stats: See the Wipe Mechanics section for detailed rules on what carries over across cycles.

Server Access & Slots 100% Free

Open to All: No whitelist—anyone can join freely. Launches with 50 concurrent slots for smooth 20 TPS, and as player demand grows, our battle-tested architecture seamlessly scales up to 100 players.

Zero Pay-to-Win: Pure passion project. No item shops, no paid ranks, no VIP queues, and no microtransactions.

2. Combat Balance, Assets & Scarcity

Balance & Risk Rules Tactical Combat

Anvil Risk Matrix: High-tier anvil merges carry progressive failure risks; standard enchanting table remains 100% safe.

No Land Claims & No Crystal PvP: Base stealth and raiding are active, while cheap instant-kill crystals/anchors are disabled.

Curated Hybrid Pack Mandatory Asset Pack

We combine select publicly available resource packs with our own in-house custom resource packs created by ourselves into a single, seamless server asset pack.

Delivers custom item models, textures, and UI badges tailored for our unique recipes and artifacts.

Design & Balance Reality Mythic Scarcity

Everyday Meta: Competitiveness revolves around Incendium dungeon artifacts, armor trim synergies, and potion mastery.

Draconic Scarcity: Draconic gear is a mythic "grail" achievement. Even in a 60-day wipe, most players will never craft a piece.

Server Wipe Mechanics

Details on our cyclic world resets and how they affect your progress, inventory, and end-game items.

What happens during a Wipe?

The CycleCraft server operates on a 60-day cyclic wipe schedule to ensure fresh terrain and a renewed challenge for everyone. All server wipes are officially announced exactly one week (7 days) in advance. During a wipe, the terrain is fully reset. However, players get to keep certain progression with key limitations:

  • ✖
    End-game progression wiped: All forms of Eyes of Ender (both standard and infused) are completely wiped from your Inventory, Ender Chest, and inside any Shulker Boxes you hold. This ensures everyone starts the race to the End on equal footing.
  • ▼
    Experience Level Cap: If your XP level is higher than 30, it is forcefully reduced to exactly level 30.
  • ⌂
    Spawn Point Reset: Your saved spawn location (bed/respawn anchor) is completely removed. You will log in at the new world's default spawn point.

Rules of Engagement & Moderation

We embrace hardcore survival anarchy, enforced automatically by GrimAC.

Griefing, Raiding & Stealing

100% Allowed. This is a cutthroat survival environment. There are no land claims, and staff will not rollback base griefing or theft. Protect your valuables by hiding them or defending them.

GrimAC Anti-Cheat Enforcement

Banned (Auto-Ban): Combat hacks (Killaura, Reach, Aimbot, Auto-Clickers) and movement exploits (Fly, Speed, Timer, NoFall).

Allowed Client Mods: QoL visual mods like Minimaps, Fullbright, and Litematica (without easy-place/auto-build) are permitted.

100% Free to Play & Non-Commercial

Zero Pay-to-Win: No item shop, no microtransactions, no paid ranks, no unbans, and no paid kits — ever.

Passion Project: CycleCraft is built purely out of love for hardcore survival. Every player starts on an equal footing where only skill and cunning decide the outcome.

World Logistics & Data Retention

Core spawn rules, boundary constraints, and wipe persistence logic.

World Border
5,000m Radius

Total world size: 10,000 x 10,000 blocks centered at 0, 0

Spawn Radius
1,000m

Dynamic random scatter. Zero fixed spawn locations, preventing spawn camping.

Data Retention
Partial*

60-day terrain resets wipe world files. Some player data carries over while endgame progression is wiped. See the Wipe Mechanics section.

Seasonal Balance Updates

CycleCraft operates on a seasonal model. Alongside the terrain wipe, each new season can introduce balance changes to PvP rules, item stats, enchant risks, and artifact recipes. The gameplay meta evolves, so always review the Codex at the beginning of a wipe.

The Cycle Eyes (End Portal Keys)

16 possible Cycle Eyes exist. 12 must be socketed. Players choose which 12. Each eye requires absolute mastery over a specific mechanic or dimension in Minecraft Java 26.3. Below is the list of eyes and their core requirements:

  • Amber Eye: Beekeeping (Honey & Spore Blossoms)
  • Aquatic Eye: Ocean Exploration (Heart of the Sea)
  • Archaic Eye: Archeology (Sniffer Eggs & Relics)
  • Bound Eye: Evoker Hunting (Totem of Undying)
  • Chimeric Eye: Bastion Remnants (Gilded Blackstone)
  • Creeping Eye: Weather Manipulation (Creeper Head)
  • Curious Eye: Navigation (Amethyst & Compasses)
  • Elder Eye: Ocean Monuments (Sponges)
  • Eldritch Eye: Deep Dark (Echo Shards)
  • Forged Eye: Deep Nether (Netherite)
  • Golden Eye: Advanced Farming (Enchanted Golden Apple)
  • Ominous Eye: Trial Chambers (Trial Keys & Vaults)
  • Opulent Eye: Wealth (Diamond & Emerald Blocks)
  • Queens Eye: Animal Breeding (Turtle Eggs)
  • Spellbound Eye: Magic (Enchanting & Brewing)
  • Withered Eye: Nether Fortresses (Wither Skulls)

Check your recipe book for the exact shaped crafting requirements. All recipes feature an Ender Eye in the center slot.

Newcomer Kit

Every time a player spawns or respawns, they are automatically granted a basic survival kit to ensure they can get on their feet immediately after dying. This kit includes:

  • Starting Gear: Stone Pickaxe, Wooden Axe, 8 Bread, and 16 Dirt.
  • Newcomer's Armor: A full set of Leather Armor. (Note: All Newcomer Armor is cursed with Vanishing, so it drops nothing upon death and cannot be hoarded.)

PvP Balancing & Combat Rules

Tactical PvP enforcement, combat logging prevention, and health scaling.

  • NoCPVP Explosion Neutralization

    Ender Crystal, Respawn Anchor, and Bed explosion damage against players is neutralized at the packet level. Tactical sword, bow, splash debuff, and trim PvP rules supreme.

  • CombatLogX Penalty

    A 15-second combat timer is enforced upon taking or dealing damage. Disconnecting or quitting while combat-tagged results in instant execution and drops full inventory.

  • Dynamic Health Scaling

    Base HP starts at 5 hearts (10 HP). You gain +1 heart per 5 XP levels, up to a ceiling cap of 20 hearts. Bonus health directly mirrors your current XP level (retained on death, subject to XP loss).

  • Custom EXP Drops

    Vanilla XP caps are removed. Whenever a player dies, they lose 50% of their total XP points and drop a normal vanilla amount of XP as orbs. This applies universally to both PvP and PvE, preventing geared squads from snowballing off of solo kills.

  • Auto Sort & No TP

    All teleportation commands (/spawn, /tpa, /home) are disabled. /sit is available. Auto-sort inventories by double right-clicking any empty slot.

Enchanted Golden Apple Crafting

The legendary Enchanted Golden Apple is fully craftable in a standard 3x3 crafting table. Recipe: 2x Netherite Blocks (top corners), 2x Emerald Blocks (bottom corners), 2x Diamond Blocks (top/bottom edges), 2x Gold Blocks (left/right edges), and 1x Golden Apple (center). All custom recipes, including this one, are unlocked in the recipe book upon first joining the server.

CycleSquads: Advanced Party System

Team up & Survive
Squad Mechanics & Features
  • Friendly Fire Protection

    Form a squad with your friends. Squad members cannot damage each other, completely eliminating accidental friendly fire during chaotic team fights.

  • Private Squad Chat

    Communicate securely with your team. Prefix your messages with '!' to send them exclusively to your squad members, keeping your tactics hidden from enemies.

Progressive Health & Stat Scaling

Detailed mechanics of dynamic maximum HP growth tied directly to your experience level.

Starting Health
5 Hearts (10 HP)

Fresh spawns start at half vanilla health (10 HP), making early survival and hostile encounters legitimately lethal.

Scaling Rate
+1 Heart / 5 Levels

Every 5 XP levels grants +2 Max HP (+1 full heart). Vanilla standard 10 hearts is achieved at Level 25.

Ceiling Cap
20 Hearts (40 HP)

Maximum health ceiling is capped at 40 HP (two full rows of hearts), achieved at Level 75+.

Mathematical Formula & Real-Time Logic

Your maximum health attribute is automatically calculated by the server using this exact formula:

Bonus Hearts = floor(Player_Level / 5)
Target Max HP = min(40, 10 + (Bonus Hearts * 2))

Health updates dynamically in real-time on level changes, server joins, and respawns. If spending XP on anvils drops your level into a lower bracket, your max HP adjusts accordingly.

Death Penalty & 50% XP Retention

Half XP Retained: When you die, 50% of your total experience points are safely preserved and restored upon respawn.

Health Recalculation: Because you keep 50% of your total XP, you don't reset to 5 hearts upon dying as a high-level player — your health recalibrates based on your remaining levels.

Wipe Persistence: While XP and HP scaling survive seasonal wipes, player levels are forcibly capped at 30 on the new cycle (starting you at 22 HP max).

XP Level Bracket Bonus Hearts Total Max HP Heart Visual Milestone & Combat Impact
Level 0 – 4 +0 10 HP (5.0 Hearts) ❤❤❤❤❤ Vulnerable Starting spawn baseline. Highly susceptible to mob swarms and fall damage.
Level 5 – 9 +1 12 HP (6.0 Hearts) ❤❤❤❤❤❤ Survives minor fall damage and creeper glancing blows.
Level 10 – 14 +2 14 HP (7.0 Hearts) ❤❤❤❤❤❤❤ Early Nether expedition threshold.
Level 15 – 19 +3 16 HP (8.0 Hearts) ❤❤❤❤❤❤❤❤ Capable of handling standard hostile dungeon raids.
Level 20 – 24 +4 18 HP (9.0 Hearts) ❤❤❤❤❤❤❤❤❤ Approaching vanilla survivability.
Level 25 – 29 +5 20 HP (10.0 Hearts) ❤❤❤❤❤❤❤❤❤❤ Vanilla Baseline Standard full Minecraft health bar reached.
Level 30 – 34 +6 22 HP (11.0 Hearts) ❤❤❤❤❤❤❤❤❤❤❤ End Gate Req Minimum level required to activate the Stronghold portal.
Level 40 – 44 +8 26 HP (13.0 Hearts) ❤❤❤❤❤❤❤❤❤❤❤❤❤ Substantial tanking capability against Incendium mini-bosses.
Level 50 – 54 +10 30 HP (15.0 Hearts) ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤ 1.5x Vanilla health pool. Capable of surviving heavy PvP burst combos.
Level 75+ (Max) +15 40 HP (20.0 Hearts) ❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤ Hard Cap Maximum health ceiling (2 full rows). Ultimate durability.

Arcane Instability (Anvil Forging Destruction)

Combining high-tier enchantments on an anvil carries progressive destruction risks. Standard Enchanting Table usage is 100% safe.

1–2 Enchantments
0% Risk
3 Enchantments
20% Risk
4 Enchantments
40% Risk
5+ (God-Tier Forging)
75% Risk
Anvil Overload Mechanics
When an Anvil forge fails the risk check, the target item, sacrifice material, and XP are consumed in an explosive blast with heavy knockback. Note: Standard enchanting at the Enchanting Table carries 0% risk of implosion.

Functional Armor Trims (11 Materials & Template Tiers)

CycleCraft's custom trim engine powers two separate trim systems: Armor Trims (stackable per piece, 11 materials) and Weapon Trims (applied to weapons & tools via exclusive custom templates). Materials dictate the attribute; Templates dictate the multiplier tier.

⚖️ How the Mechanics Work: Materials vs. Template Tiers

In CycleCraft, applying an Armor Trim in a Smithing Table combines two independent factors:
1. The Mineral Material (Diamond, Emerald, Iron, Redstone, etc.) dictates which specific attribute is granted.
2. The Smithing Template dictates the potency multiplier applied to those attributes:

[Tier I - Apprentice] 0.5x Multiplier
Coast, Sentry, Wild, Dune, Wayfinder, Raiser, Shaper, Host, Vanguard
[Tier II - Master] 1.0x Base Multiplier
Vex, Tide, Snout, Flow, Bolt, Rib, Champion (Standard full baseline stats)
[Tier III - Ancient] 1.5x Multiplier
Ward, Silence, Spire, Eye, Sovereign (+50% bonus to all material stats!)

Diamond +1.5 Armor, +0.5 Toughness / pc

+6.0 Armor, +2.0 Armor Toughness

Elevates low-tier gear (Iron/Chainmail) to Diamond-level defensive mitigation.

Role: Heavy Infantry & Frontline Tank

Iron +5% DMG, +7.5% Atk Speed / pc

+20% Damage, +30% Attack Speed

Offsets the absence of Sharpness V without gambling on Anvil destruction rates.

Role: High-DPS Melee Duelist

Redstone +5% Speed, +15% Sneak / pc

+20% Move Speed, +60% Sneak Speed

Permanent Speed I movement and silent squad flank/extraction maneuvers.

Role: Rogue Scout & Squad Flanker

Lapis +0.5 Attack Range / pc

+2.0 Attack Range

Outreach your opponent in PvP duels. The ultimate spear-fighter attribute.

Role: Mid-Range Melee Fighter

Quartz +1.0 Safe Fall, -15% Fall Dmg / pc

+4.0 Safe Fall, -60% Fall Damage

Essential survival defense against lethal terrain hazards due to missing Overworld Slow Falling potions.

Role: Mountain & Nether Explorer

Netherite -10% Time on Fire / pc

-40% Time on Fire

Substantial mitigation against Fire Aspect weapons and Nether lava environment.

Role: Nether Expeditionary

Gold +10% Mining Speed / pc

+40% Mining Speed

Rapid quarrying and underground escape tunnel excavation.

Role: Subterranean Miner

Resin +15% KB Resist / pc

+60% Knockback Resistance

Prevents sprint-reset combo locking in tactical melee duels.

Role: Anti-Combo Duelist

Amethyst +0.5 Luck / pc

+2.0 Luck

Maximizes loot tables when opening structure containers and bastions.

Role: Dungeon Looter

Copper +0.75 Block Range / pc

+3.0 Block Range

Allows safe distance barricading, lava bucket placement, and long-range mining.

Role: Engineer & Builder

Emerald +2.0 Max HP / pc

+8.0 Max HP (4 Hearts)

Massive vitality boost, directly countering high-burst DPS weapons.

Role: Juggernaut Tank
Armor Trim Tiers (Multipliers)

The values above represent the Base Values (Tier II). Trims scale based on the rarity of the Template used:

  • Tier I — Apprentice (0.5x): Coast, Sentry, Wild, Dune, Wayfinder, Raiser, Shaper, Host.
  • Tier II — Master (1.0x): Vex, Rib, Tide, Snout, etc. (Base Values)
  • Tier III — Ancient (1.5x): Ward, Silence, Spire, Eye.
⚔️
Part B — Weapon Trims Live ✓
Applied at a Smithing Table using a custom CycleCraft weapon trim template on any weapon or tool (Swords, Axes, Pickaxes, Shovels, Hoes, Bows, Crossbows, Tridents, Maces). Weapon trims do not apply to armor.

🔨 How to Apply a Weapon Trim

Slot 0 — Weapon Trim Template
One of the 3 CycleCraft-exclusive weapon trim templates: Vanguard, Champion, or Sovereign. Crafted in-game.
Slot 1 — Your Weapon or Tool
Any sword, axe, pickaxe, shovel, hoe, bow, crossbow, trident, or mace.
Slot 2 — Trim Material
Any of the 11 trim minerals: Diamond, Iron, Lapis, Copper, Redstone, Gold, Quartz, Resin, Amethyst, Emerald, or Netherite.
⚠️ Restriction: Weapon trim templates cannot be applied to armor, and armor trim templates cannot be applied to weapons.

📜 Weapon Trim Templates

Vanguard Weapon Trim
Tier I — Apprentice · 0.5× Multiplier

Entry-level weapon trim. Grants half the stat bonus of Champion but costs significantly less.

Champion Weapon Trim
Tier II — Master · 1.0× Multiplier

Standard mid-tier weapon trim. All stat values in the table below are at the Champion (1.0×) baseline.

Sovereign Weapon Trim
Tier III — Ancient · 1.5× Multiplier

Rare, high-power weapon trim. Grants 50% bonus over Champion. Reserved for endgame optimization.

📊 Weapon Trim Material Attribute Matrix (Base at Tier II Champion · 1.0×)

Diamond +1.0 Flat Atk Damage

Flat damage added to weapon base attack

Directly augments your weapon base attack. Stacks with enchantments and armor trim bonuses.

Role: Raw DPS Amplifier

Iron +0.2 Flat Atk Speed

Flat attack speed bonus on held weapon

Reduces swing cooldown without relying on enchantments.

Role: Rapid-Strike Duelist

Lapis +0.50 Attack Range

Extended melee reach on held weapon

Stacks with armor Lapis trims for extreme reach PvP builds.

Role: Reach / Poke Specialist

Copper +15% Sweeping Damage

Sweeping Edge multiplier bonus

Amplifies AoE sweeping attacks. Lethal in tight-quarters group PvP.

Role: AoE Crowd Controller

Redstone +5% Movement Speed

Speed bonus while weapon is held in main hand

Pairs with armor Redstone trims for maximum mobility.

Role: Mobile Skirmisher

Gold +15% Mining Speed

Mining efficiency bonus on held tool/weapon

Ideal for tools. Synergises with Efficiency enchantments.

Role: Resource Gatherer

Quartz +0.50 Block Range

Extended block interaction range on held tool

Allows mining from a safer distance. Useful near lava.

Role: Engineer & Safe Miner

Resin +20% Knockback Resist

Knockback resistance while weapon is held

Reduces enemy pushback, maintaining melee range in duels.

Role: Frontline Brawler

Amethyst +0.50 Luck

Luck bonus while weapon/tool is held

Boosts mob drop rates and loot table rolls during combat.

Role: Loot Farmer

Emerald +20% Sneak Speed

Sneak speed bonus while weapon is held

Ideal for ambush builds combined with armor Redstone trims.

Role: Ambush Assassin

Netherite -10% Time on Fire

Fire duration reduction while weapon is held

Stacks with armor Netherite trims for extreme fire resistance.

Role: Nether Combatant
Weapon Trim Tiers (Multipliers)

All weapon trim values above are at the Champion baseline (1.0× Tier II). The same 3-tier multiplier system applies:

  • Tier I — Apprentice · Vanguard (0.5×): Half the listed stat values.
  • Tier II — Master · Champion (1.0×): Listed Base Values.
  • Tier III — Ancient · Sovereign (1.5×): 50% greater than base values.

ℹ️ Weapon trim bonuses activate while the trimmed weapon or tool is held in the main hand. Stowing it deactivates the bonus until re-equipped.

Extraction Server: Dimension Sickness

CycleCraft operates on an extraction survival loop. Entering hostile dimensions (The End, The Nether, and The Despair) subjects you to a lethal sickness timer. You must extract before it expires.

Sickness Limit
45 Mins

Maximum safe continuous stay in the Nether, The End, or The Despair.

Overstay Damage
3.6 / s

True damage inflicted per second after exceeding 45 mins.

Recovery Period
15 Mins

Continuous Overworld stay required to fully purge accumulated sickness.

Overworld Logistics

Key mechanics and unique items exclusive to the Overworld dimension.

Rapid Recall (Recall Crystal)

Spawn Point Return

Crafted via a standard crafting table. Recipe: 1x Emerald Block (center slot), surrounded by 4x Amethyst Shards (top, bottom, left, and right slots). Consuming it instantly returns you to your personal spawn point (bed, anchor, or world spawn).

Restriction: This item functions only in the Overworld.

Penalty: Consumes 25% of total accumulated EXP.

Nether Logistics & Hazards

The Nether is powered by Incendium, bringing custom items, massive structures, and a high-risk zone featuring structure boss garrisons.

Dual Extraction Paths from The Nether

Note: Incendium's native "Scroll of Returning" has been removed from all loot tables. Only the bespoke Warped Rift Core and active portals can be used.

Path A: Tactical Extraction (Warped Rift Core)

Crafted via vertical column: 1x Blaze Powder + 1x Crying Obsidian + 1x Ender Pearl. Consuming it instantly returns you to your Overworld bed spawn point. Penalty: Obliterates 50% of total accumulated EXP.

Path B: Native Escape (Active Portal)

Because Flint & Steel ignition is strictly disabled inside the Nether, you must navigate back through an already lit portal to return home safely and retain 100% of your EXP.

Warped Rift Core Crafting (Emergency Extraction)

The Warped Rift Core allows emergency tactical escape from the Nether. Recipe (placed in a vertical line): 1x Blaze Powder (top slot), 1x Crying Obsidian (center slot), and 1x Ender Pearl (bottom slot).

Resource Scarcity & Incendium Structures Ender Chest Locked

Incendium Integration: The Nether is fully overhauled by the Incendium datapack, featuring custom biomes, unique items, and dangerous new mechanics.

Overworld Phantoms Ban: Phantoms are completely removed from the Overworld and restricted to Incendium toxic_heap biomes.

Totems of Undying: Village raids are disabled. Totems drop exclusively at a 5% drop rate from Piglin Brutes inside Nether megastructures (Sanctum, Forbidden Castle).

Ender Chest Block: Interacting with Ender Chests is completely disabled in the Nether dimension to prevent safe gear stashing during extractions.

Incendium: Biomes, Bosses & Custom Artifacts

The Nether is completely overhauled by the Incendium datapack. This fundamentally changes Nether progression, turning it from a quick pitstop into a high-tier endgame dimension. For a full breakdown, consult the Official Incendium Wiki.

  • 8 New Biomes: Navigate treacherous new environments like the Toxic Heap, Volcanic Deltas, and Withered Forest.
  • 9 New Megastructures: Discover the Forbidden Castle, Sanctum, Nether Reactor, and Ruined Laboratory—each heavily guarded by enhanced mobs.
  • Custom Artifacts & Bosses: Structures contain custom mobs and mini-bosses that drop powerful magical artifacts. These items have unique abilities or passive effects (e.g., Toxic Blades, Hover Boots, and Withered Swords), massively impacting PvP and PvE dynamics.
  • Cursed Artifacts (Curse of Vanishing): To maintain risk during extraction, the following custom Incendium artifacts come with Curse of Vanishing by default. If you die, these items are permanently lost:
    • Weapons: Blazing hatchet, Chilling blade, Daybreaker, Warping witherblade, Withersbane, Greatsword of sacrifice, Scarlet dagger, Piglin slayer, Multiplex crossbow, Holy wrath, Sentry's wrath, Firestorm, Ragnarok, Trailblazer, Voltaic trident.
    • Tools: Hefty pickaxe, Torch of lunacy, Infernal feather, Unstable powder, Restless nature.
    • Armors & Shields: Infernal wings, Scout's battle helm, Hazmat suit, Radiation shield, Prismatic shield, Necrotic shield.

The Despair: Crying Rifts, The Wendigo & Lost Mechanical Ruins

Complete mechanical specification of CycleCraft's bespoke abyss realm (despair:the_despair). Engineered with Crying Obsidian acoustic horn ignition, Nether 8:1 coordinate scaling, 3 bespoke cavern and cave biomes, bowless stalker mobs, the Wendigo apex predator, and the Infused Ender Eye progression gateway.

8:1
Nether Coordinate Scale
3
Cavern & Cave Biomes
250 HP
Wendigo Apex Boss
Level 30
Infused Eye Key Pass
Abyssal Environment & Severe Survival Decrees Dimension: the_despair

The Despair (despair:the_despair) is an subterranean twilight realm trapped between a ceiling of solid bedrock at $Y=128$ and a jagged void floor at $Y=0$. Bathed in ash flurries, soul twilight, and eerie industrial reverberations, the realm rejects outside survival crutches:

  • 🛑 Bed Sleeping Forbidden: Like the Nether, the chilling void denies rest. Right-clicking any bed sends a terrifying heartbeat pulse through the player's skull and blocks the action: "You cannot sleep here... the whispering dark never rests."
  • 🛑 Ender Chest Resonant Severance: The dimensional void completely severs all links to the Ender vault. Interacting with an Ender Chest is cancelled with: "The void of The Despair severs your connection to the Ender Chest here! You must physically extract to the Overworld." Placing new Ender Chests is also strictly blocked.
  • 🛑 Absolute Hostility (Zero Safe Havens or NPCs): Unlike the Overworld, The Despair contains no peaceful villages, trading outposts, artisan huts, or NPC mannequins. Every subterranean corridor is uncolonized, hostile wilderness. Survival is 100% self-sufficient.
  • 🛑 Irremovable World Fixtures: Enchanting Tables situated inside subterranean ruins and structures are permanently anchored into the world lore. Mining or breaking them drops absolutely nothing (minecraft:empty), preventing structure looting.
  • 🛑 One-Way Dimensional Anchor: Atmospheric instability inside The Despair prevents opening new gateways from within. Survivors must navigate back to the original entry rift anchor to extract safely to the Overworld.
⚠️ Extraction Rule: Because Ender Chests are disabled, every scrap of ancient iron, trial key, or Wendigo trophy must be carried in player inventories through active extraction. Plan your routes and squad escorts carefully!
Crying Obsidian Rifts & Horn Awakening Acoustic Ignition

Travel to The Despair bypasses vanilla Nether portal logic entirely, operating through a bespoke gateway engine (DespairPortalHandler):

  • Frame Material & Structure: Portals must be built using Crying Obsidian (minimum $4 \times 5$ exterior, $2 \times 3$ interior; expandable up to $10 \times 10$). Standard Obsidian frames are ignored and reserved for the Nether.
  • Acoustic Horn Ignition: Flint and Steel and Fire Charges are powerless ("Mundane fire cannot awaken this gateway!"). A player must sound a Goat Horn within 10 blocks of the crying frame. The horn's harmonic blast triggers ancient resonance, filling the frame with purple rift energy.
  • Event-Driven Portal Engine: Runs on a reactive event-driven architecture (EntityPortalEnterEvent) with 0% idle server CPU overhead. Standing time is calibrated to 20 ticks (1.0s) in Survival and 5 ticks (0.25s) in Creative, instantly preventing players from suffering disorienting portal swirl nausea.
  • Nether 8:1 Coordinate Scale: The Despair operates on an exact 8:1 coordinate ratio relative to the Overworld ($X/8, Z/8$ into Despair; $X \times 8, Z \times 8$ into Overworld) with bidirectional anchor linking saved in portals.yml. Search radii are calibrated to 32 blocks in Despair and 128 blocks in the Overworld.
  • Smart Cave Floor Raycast: Because The Despair generates underneath a solid bedrock ceiling at $Y=128$, the gateway engine executes an intelligent vertical raycast scan ($Y=10$ to $Y=115$) for solid ground with at least 2 vertical air blocks. This completely avoids spawning on top of the bedrock roof or dropping into the void.
🛡️ Arrival Ward: Stepping through into either dimension grants 4 seconds of Damage Resistance V and 5 seconds of Slow Falling I to protect players from loading-lag falls or immediate mob swarms upon materialization.
The 3 Bespoke Cavern & Cave Biomes of The Despair Procedural Subterranean Worldgen

Generated under a full bedrock ceiling, The Despair features 3 bespoke cavern and cave biomes engineered via datapack multi-noise climate parameters and subterranean noise routing:

Biome Identifier Visual Mood & Fog Palette Terrain Character & Foliage Primary Structures & Hazards Threat Tier
despair:spider_caverns Claustrophobic low-fog shadow, muted grey-black with ash snowfall Small winding caverns, dense stone passages, hanging cobwebs and webbed floors Spider Nests (despair:spider), Spider and Cave Spider swarms High
despair:mineshaft_caves Cold desolate mist, ash particles, echo soundscape Big open subterranean caverns, vast canyons, gravel and deepslate formations Subterranean Mineshafts (despair:mineshaft), bowless melee Skeletons with Bone Shanks High
despair:fortress_caves Deep void black with soul-twilight fog, heavy ash drift Colossal cavern halls, soaring arches, high basalt ceilings Bastion Fortresses (despair:fort), Wither Skeletons, and the Wendigo Apex Boss Apex Realm Terror
Megastructures, Fortresses & Mineshafts Ancient Civilizations

Scattered across the cavernous depths lie colossal remnants of an ancient mechanical age and lost expeditions:

  • The Fort Bastion (despair:fort): Heavily fortified fortress anchored inside despair:fortress_caves holding subterranean corridors, wither skeletons, and the lair of the apex Wendigo boss.
  • Subterranean Mineshafts (despair:mineshaft): Sprawling rail networks and wooden trestles spanning despair:mineshaft_caves, packed with loot chests, rails, and relentless melee skeletons.
  • Spider Caverns & Nests (despair:spider): Narrow web-choked tunnels lined with cobwebs where spiders and cave spiders hunt in the dark.
  • Bastion Fortresses (despair:fort): Towering grim stone fortresses rising within despair:fortress_caves, equipped with Spider Spawners, occupied by Wither Skeletons, and guarding the territory of the apex Wendigo boss.
  • Specialty Loot Tables: Includes chests/gamba (high-stakes random drops), chests/hermit (isolated caches), and deep subterranean gameplay/fishing_despair rewards.
🚫 Zero Custom NPCs or Safe Huts: All legacy custom NPCs and exiled artisan huts (Brooding Blacksmith, Ancient Enchanter, Herbalist, Scavenger, Shaman, Hallowed Headman) and mannequins have been expunged from the dimension. The Despair is strictly an uncolonized, hostile ruin exploration zone.
Custom Hostiles & The Wendigo Apex Boss Apex Realm Terror

Standard vanilla combat mechanics are re-engineered in The Despair to enforce brutal melee engagement:

💀 Bowless Skeletons (Melee Stalkers)

Every skeleton spawning in The Despair has its bow and arrows automatically stripped. Skeletons wield the custom Despair Bone Shank, sprint at boosted speed (0.32), and hit for 7.0 HP (3.5 hearts) per swing. Bow and arrow drops are entirely blocked.

🕷️ Spider Caverns & Cobweb Ambushers

In despair:spider_caverns, winding tunnels are heavily layered with hanging ceiling cobwebs and floor webs. High-density spawners unleash relentless swarms of regular Spiders and Cave Spiders that ensnare players in claustrophobic ambushes.

🐺 The Wendigo: Apex Predator Encounter

250 HP | 14 ATK | 2.2x Colossal Scale (5.2+ Blocks)

Spawns exclusively inside Bastion Fortresses (despair:fort) located in despair:fortress_caves with a 100% guaranteed spawn rate when a player draws near. The engine samples across the entire 24×24 fortress structure at $Y=24..58$, randomly placing the boss inside open corridors, halls, or chambers (8–45 blocks from the intruder) with zero ceiling clipping or rock suffocation. Strictly capped at 1 active Wendigo per fortress, and bound to a 5-minute respawn cooldown once slain. Awakening broadcasts a realm-wide screech: "A chilling screech echoes through the Bastion Fortress in The Despair... A Wendigo stalks!"

  • 🏔️ Titan Navigation: Possesses 1.5 Step Height and 0.85 Knockback Resistance, allowing this 5.2-block-tall colossus to effortlessly pursue intruders up fortress stairs and across barricades.
  • ❄️ Frost Claws: Melee strikes inflict Hunger III (10s), Wither II (6s), and Slowness II (4s).
  • 🐺 Chilling Howl (18s CD): 20-block radial roar afflicting players with Darkness (8s) and Slowness II.
  • ⚡ Shadow Pounce (10s CD): Leaps forward violently from 7–22 blocks away, knocking targets back with heavy impact.
  • 📊 Proximity BossBar: Automatically displays a 10-segmented red BossBar to all players within 60 blocks.
  • 🏆 Slay Rewards: Grants 500 EXP and the coveted Wendigo Antler trophy artifact!
End Game Synthesis: The Infused Ender Eye (Despair Core) Required to Breach The End

Breaching the sealed End Portal is impossible without conquering The Despair. Slaying the Wendigo rewards the genuine Wendigo Antler, which must be forged into the Infused Ender Eye (Despair Core) at a crafting table:

🔨 3x3 Shaped Crafting Recipe Matrix
Enchanted Golden Apple
Wendigo Antler
Cake
Pumpkin Pie
Eye of Ender (Center)
Honey Bottle
Cooked Salmon
Cookie
Suspicious Stew

🛡️ Server-Enforced Anti-Cheat (WendigoCraftingHandler)

The server strictly validates crafting matrices in real-time. Substituting an ordinary Goat Horn for the Wendigo Antler immediately voids the result slot. Only horns stamped with authentic PersistentDataContainer NBT keys from a slain Wendigo can synthesize the Infused Eye.

🎟️ Gate Pass Threshold (Level 30 XP)

Holding the Infused Ender Eye is your individual boarding ticket. When jumping into an unsealed End Portal, the server checks that you possess at least Player Level 30 XP (levels are NOT consumed). The Infused Eye is consumed, scattering you 2,000 blocks out onto the Outer End Islands.

End Gate & Stronghold Progression

Requirements to breach The End dimension and rules governing extraction.

Cycle Eyes & Gate Key Level 30 Req

16 Exist, Choose Any 12 to Socket: 16 possible Cycle Eyes exist. 12 must be socketed. Players choose which 12. Only one of each eye type can be socketed per portal frame. Every eye is crafted at a crafting table using a central Eye of Ender surrounded by thematic components from across the Overworld, Nether, and Deep Dark. Note: Standard vanilla Eyes of Ender are rejected as too weak, while Infused Ender Eyes are personal player keys required to cross the threshold.

Infused Ender Eye: Stepping into the activated portal requires 1x Infused Ender Eye in your inventory and Player Level 30+. It is consumed upon entering the rift. Crafted at a regular crafting table (recipe unlocked upon login).

Level Requirement: The Infused Ender Eye does not consume your 30 levels; it simply requires Level 30+ on your player to function.

Outer Island Scatter & Lockdown Ender Chest Locked

Scatter Arrival: Entering The End bypasses the central island entirely, scattering squad members onto outer islands within a 2,000m radius.

Ender Chest Block: Interacting with Ender Chests is completely disabled in The End dimension to prevent safe gear stashing.

Dual Extraction Paths from The End

Path A: Tactical Escape (Dimensional Shulker Fruit)

Craft and consume a Dimensional Shulker Fruit to instantly teleport back to the Overworld spawn scatter. Penalty: Obliterates 80% of total accumulated EXP.

Path B: Conquer the Remastered Dragon

Fight to coordinates 0, 0 and defeat the multi-phase Remastered Ender Dragon. Exit through the central portal to retain 100% EXP and secure a guaranteed Dragon Egg drop.

Dimensional Shulker Fruit Crafting (Tactical Escape)

The Dimensional Shulker Fruit allows immediate escape from The End. Recipe: 1x Chorus Fruit (center slot), 2x End Rods (top-center and bottom-center slots), surrounded by 6x Ender Pearls (all remaining slots).

The 16 Cycle Eyes — Complete Crafting Recipes All Recipes: 1x Eye of Ender in Center Slot

Standard vanilla Eyes of Ender are rejected by the End Portal frame. 16 possible Cycle Eyes exist. 12 must be socketed to unseal the portal. Players choose which 12 to craft. Every recipe requires placing 1x vanilla Eye of Ender in the center slot of a standard 3x3 crafting table, surrounded by 8 thematic components:

🌿 Overworld & Biology

  • • Amber Eye: 4 Honey Blocks, 2 Spore Blossoms, 1 Honeycomb Block, 1 Beehive
  • • Archaic Eye: 2 Sniffer Eggs, 2 Brushes, 2 Pitcher Pods, 2 Torchflower Seeds
  • • Queen's Eye: 4 Rabbit's Feet, 2 Turtle Eggs, 2 Cakes

🌊 Ocean Depths

  • • Aquatic Eye: 1 Heart of the Sea, 4 Prismarine Bricks, 3 Prismarine Crystals
  • • Elder Eye: 2 Wet Sponges, 2 Sea Lanterns, 4 Prismarine Bricks

🌋 Nether Dominion

  • • Forged Eye: 2 Netherite Ingots, 4 Obsidian, 2 Magma Blocks
  • • Withered Eye: 2 Wither Skeleton Skulls, 2 Blaze Rods, 4 Soul Sand
  • • Chimeric Eye: 4 Gilded Blackstone, 3 Crying Obsidian, 1 Piglin Banner Pattern

⚔️ Trials, Mansions & Wealth

  • • Ominous Eye: 1 Trial Key, 2 Breeze Rods, 1 Ominous Bottle, 4 Chiseled Tuff
  • • Bound Eye: 2 Totems of Undying, 4 Emerald Blocks, 2 Phantom Membranes
  • • Opulent Eye: 4 Diamond Blocks, 2 Bells, 2 Emerald Blocks

🔮 Deep Dark & Arcane Mastery

  • • Eldritch Eye: 6 Echo Shards, 1 Sculk Catalyst, 1 Sculk Shrieker
  • • Spellbound Eye: 6 Lapis Blocks, 1 Enchanting Table, 1 Brewing Stand
  • • Curious Eye: 4 Amethyst Blocks, 2 Spyglasses, 1 Compass, 1 Clock
  • • Creeping Eye: 1 Creeper Head, 4 TNT, 3 Lightning Rods
  • • Golden Eye: 1 Enchanted Golden Apple, 4 Gold Blocks, 2 Glistering Melons, 1 Golden Carrot

🎟️ Personal Gate Pass: Infused Ender Eye (Despair Core)

Level 30 Req

Crafting Matrix (3x3 Shaped): 1x central Eye of Ender surrounded by 1x Wendigo Antler (harvested from The Despair), 1x Enchanted Golden Apple, Cake, Pumpkin Pie, Honey Bottle, Cooked Salmon, Cookie, and Suspicious Stew.

⚠️ Server-enforced anti-cheat (WendigoCraftingHandler): Ordinary goat horns are rejected. You must personally venture into The Despair and conquer the Wendigo apex predator. Holding the stabilized eye at Player Level 30+ allows you to step through the unsealed End Gate (eye is permanently sacrificed).

Wither's Wrath: Remastered Boss Encounter

The Wither is overhauled into a lethal, multi-phase encounter with doubled health, custom attacks, and minion waves.

Boss Health Pool
600 HP (300 Hearts)

Health is doubled to match Bedrock edition boss scaling, turning the fight into a prolonged raid encounter.

Defense & Resistance
High Anti-Cheese

Gains natural armor points, 50% knockback resistance, and 90% explosion resistance. Cannot be trapped under bedrock ceilings or pinned in obsidian boxes.

Primary Reward
Nether Star

Guaranteed drop required for Awakened Dragon Egg forging.

Phase 1: Artillery Barrage (100% – 50% HP)

Invulnerable Spawn: Spawns with a high-yield kinetic charge that violently clears surrounding terrain.

Homing Skull Volleys: Fires high-speed blue and black skulls with aggressive tracking that inflict lethal Wither debuffs and heavy blast damage.

High Altitude Mobility: Actively maneuvers through the air, punishing players who lack ranged precision or bow enchantments.

Phase 2: "Wither's Wrath" Enrage (Sub-50% HP)

Wither Armor (Bow Immunity): Summons an impenetrable projectile barrier, deflecting all arrows and tipped projectiles. Players must engage in melee combat.

Terrain-Shattering Dash: Executes devastating forward charge attacks that smash through blocks and close distance instantly.

Minion Reinforcements: Periodically summons waves of elite Wither Skeletons to flank and overwhelm attackers.

Tactical Raid Preparation

Cleanses & Potions

Carry multiple Milk Buckets or Honey Bottles to cure the Wither debuff, alongside Splash Potions of Healing II and Regeneration.

Trims & Gear Synergies

Equip Netherite armor trims (+35% Blast Resistance) and Quartz trims (+75% Knockback Resistance) to survive dash impacts and skull volleys.

Draconic Tier V Artifacts & Scarcity Balance

Ultra-endgame mythic artifacts designed as rare, single-piece trophies — not mass-produced armor sets.

The Astronomical Crafting Cost

Forging just ONE fully infused armor piece requires a staggering 5 Dragon Eggs (1 for the Template, and 4 Awakened Eggs for the item/tome), alongside a mountain of other mythic materials:

  • 5x Dragon Eggs: 1 Regular (Template) + 4 for Awakened Eggs (1 for smithing, 3 for the Tome).
  • 8x Hearts of the Deep: For the 4 Awakened Eggs (crafted via 32x Sculk Catalysts, 32x Disc Fragment 5 & 8x Echo Shards).
  • 9x Echo Shards: 8 for the Hearts of the Deep + 1 for the Tome.
  • 6x Heavy Cores: 4 for the Awakened Eggs + 2 for the Tome.
  • 8x Nether Stars: 8 for the Awakened Eggs.
  • 12x Netherite Blocks & 2x Ingots: 108 Ingots for Awakened Eggs + 2 Ingots for the Tome.
  • 2x Beacons & 1x Dragon Head: For 1x Draconic Template (Single-use, cannot be duplicated).

Ender Dragon Loot Rules

The very first dragon kill of the wipe drops exactly 2 Eggs: one vanilla egg at the portal, and one custom egg distributed directly to an attacker's inventory (weighted randomly based on damage dealt). All subsequent dragons drop just 1 Egg, given out via the damage-based random distribution.

Natural Checks: TAB Radar, Bounties & Cursed Binding

Server-Wide TAB Broadcast: Equipped Draconic gear is broadcast to the entire server on the TAB player list. Players wearing 1+ Draconic items are marked as [Harbinger], while those carrying 3+ items are marked as [Apex]—instantly signaling to all squads that a gamechanger has arrived.

Instant Hotbar Curse of Binding: As soon as the Draconic Edge enters your hotbar, it becomes instantly bound. It cannot be dropped or moved out of hotbar slots (0-8) during survival play.

High-Value Target Bounty: Server rules dictate that dying with Draconic items triggers a global bounty and an artifact drop. 3+ items drops a Draconic Template, while 1+ items drops a Dragon Egg.

Arcane Instability Risk: Applying Draconic Ward or Tome of Ender Rupture counts as an active enchantment. Combining additional enchantments on an anvil triggers 20% to 75% destruction risks.

Phase 1: Base Forging (Draconic Template & Awakened Egg)

The Base Item: Forging a piece of Draconic gear yields an extremely strong piece of equipment with high base stats. By itself, however, it does not possess the catastrophic special abilities.

Draconic Template: Crafted at a standard crafting table using: 1x (Regular) Dragon Egg + 2x Netherite Upgrade Smithing Templates + 1x Dragon Head + 2x Beacons.

Heart of the Deep: Crafted at a standard crafting table using: 1x Echo Shard (center), 4x Sculk Catalyst (edges), and 4x Disc Fragment 5 (corners).

Awakened Dragon Egg: Crafted at a standard crafting table using: 1x Dragon Egg + 2x Heart of the Deep + 1x Heavy Core + 2x Nether Star + 3x Netherite Blocks.

Smithing: Use the Draconic Template alongside the corresponding Netherite armor piece or weapon, and an Awakened Dragon Egg to forge the base Draconic Artifact.

Phase 2: True Power Infusion (Draconic+ Tomes)

To unlock the catastrophic abilities, combo mechanics, and damage clamping, the base Draconic gear must be infused via an anvil with specific custom enchantment tomes. Each tome requires 3x Awakened Dragon Eggs alongside other rare materials to craft.

  • Armor Infusion (Tome of the Void Dragon): Crafted using 3x Awakened Dragon Eggs, 1x Echo Shard, 2x Heavy Cores, 2x Netherite Ingots, and 1x Book. Applies the Draconic Ward enchantment. Once applied, it unlocks the armor piece's specific Cataclysm ability (triggered when dropping below 50% HP) and contributes to the Draconic Damage Clamp.
  • Weapon Infusion (Tome of Ender Rupture): Crafted using 3x Awakened Dragon Eggs, 1x End Crystal, 2x Nether Stars, 2x Dragon's Breath, and 1x Book. Applies the Ender Rupture enchantment to the Draconic Edge, unlocking the 3rd-hit combo mechanics.

Phase 3: Infused Armor Cataclysms (Requires Draconic Ward)

Draconic Crown 75s CD

Cleanses blindness/darkness. Emits a 14-block radar exposing enemies with Glowing, Weakness II, and Darkness for 8s.

Draconic Aegis 90s CD

Grants Absorption II and releases a 7-block kinetic shockwave pushing enemies away while inflicting Wither II + 6 true damage.

Draconic Greaves 80s CD

Creates a gravity collapse within 8 blocks, inflicting Slowness IV & Jump Boost -5 on enemies (disables sprint and jump-crits).

Draconic Striders 60s CD

Cleanses slowness, grants Speed III for 4 seconds, and instantly disintegrates all cobwebs within a 4-block radius into string.

Damage Clamp Scaling (Requires Draconic Ward)
Wearing Draconic gear infused with Draconic Ward limits maximum single-hit damage received:
  • 1 Piece: Max 14 dmg per hit
  • 2 Pieces: Max 11 dmg per hit
  • 3 Pieces: Max 9 dmg per hit
  • 4 Pieces: Max 6 dmg per hit
Universal 3rd-Hit Ender Rupture & Hotbar Curse of Binding

Hotbar Curse of Binding: As soon as the Draconic Edge enters your hotbar, it becomes permanently bound to your hotbar (slots 0-8) and cannot be dropped or removed during survival play.

3rd-Hit Ender Rupture Combo: Equipping the Draconic Edge infused with Ender Rupture tracks hit combos. Every 3rd successful hit cleaves in a 4-block AoE for 5 true damage, breaks target shields for 5 seconds with blindness, and siphons up to 3 hearts back to the attacker.

Hardware, Performance & Infrastructure Specifications

Full transparency on physical host architecture, engine parameters, stress test results, and operational bounds.

🖥️ Physical Host Architecture & World Bounds

Client Requirement
Java 26.3

Requires Minecraft Java 26.3. Older clients are not supported to guarantee native component and packet integrity.

Dedicated Processor
Ryzen 7

High-clock AMD Ryzen CPU in a dedicated European datacenter, ensuring rapid single-thread tick execution during intense raids.

RAM Allocation
12 GB

Dedicated high-speed DDR5 RAM allocation with automated heap optimization and zero swap file overhead.

Storage Tier
NVMe SSD

Enterprise ultra-low latency PCIe NVMe storage guaranteeing instant chunk generation, async I/O saves, and zero disk lag.

Backup Retention
7 Days

Automated full-system backups generated every 24 hours, encrypted and mirrored off-site with 7-day rolling disaster recovery.

Survival World Border
10k x 10k

Strict 10,000 x 10,000 block boundary (-5,000 to +5,000) focusing survival encounters, organic skirmishes, and tactical base placement.

⚡ Operational Tuning, Stress Testing & Engine Governance

Stress Test Verified
75 Bots (20 TPS)

Rigorously benchmarked using 75 isolated Python bot instances executing continuous pathfinding, jumping, and sneak actions. Maintained a rock-solid 20.0 TPS under full load.

Scheduled Maintenance
00:00 CET

Daily automated reboot at Midnight (00:00 CET) for JVM memory garbage collection, cache purge, and background operating system updates.

Smart Engine Limits
7 / 4

View distance 7, Simulation 4. Advanced per-player dynamic mob caps prevent lag-machines and guarantee 20.0 TPS stability during massive battles.

Monetization Standard
0% Shop

100% Free-to-play passion project. Zero item shops, paid cosmetics, or pay-to-win advantages now or in any future cycle.

Staging Pipeline
Master QA

All custom Skript code, datapack adjustments, and Spigot modifications pass through a private Staging Server and automated QA suite prior to live deployment.

Datacenter Region
Europe (EU)

High-bandwidth, low-latency European connectivity with automated layer 4/7 DDoS mitigation for uninterrupted combat connectivity.

Planned Server Roadmap & Known Issues

Upcoming custom mechanics, active development targets, and transparent community bug tracking.

Known Issues & Custom Code Bug Tracker

0 Active Open Bugs

Transparent Bug Pipeline: Any technical issues or balance anomalies reported on our official Discord that are confirmed as bugs in our custom Java/Skript codebase are documented directly in this section alongside their patch resolution status.

Currently, there are zero active open bugs identified in the production codebase. Found a bug or balance issue? Report it directly to our team on Discord!

🎨 Resource Pack Improvements

In Progress

Ongoing improvements to the CycleCraft server resource pack — the curated blend of public and in-house custom assets that every player downloads on join.

Planned Work:

  • Texture Refinements: Updating existing custom item and block textures for improved visual consistency across the full item set.
  • New Custom Assets: Dedicated textures and models for recently added custom items (Cycle Eyes, Rift Cores, Weapon Trim Templates).
  • Pack Optimization: Reducing overall pack size and improving load times without sacrificing visual quality.
  • Version Compatibility: Ensuring full compatibility with Java 26.3 renderer changes and new item component formats.

⚖️ Open Beta Balance Passes

Open Beta

Active balance tuning throughout the Open Beta season based on player data, combat reports, and economy feedback. All balance decisions are live-tested before codification.

Active Balance Targets:

  • Trim Attribute Tuning: Fine-tuning armor and weapon trim stat values based on real PvP and survival data gathered during the Open Beta season.
  • XP Health Scaling Curve: Reviewing the 1-heart-per-5-levels progression for early and mid-game survivability feel.
  • Anvil Risk Matrix: Calibrating enchantment destruction probabilities to keep risk meaningful without feeling punishing at the endgame tier.
  • Draconic Gear Power Budget: Evaluating Draconic artifact strength relative to maxed trim builds and standard netherite gear.

👑 Open Beta End of Season Challenge

Late November

Every season ends with the opening of a custom dimension holding the End of Season Challenge. PvP is ENABLED in this world — making it a ruthless race to the finish.

The Ultimate Prize: The first 3 players to complete the challenge receive a cosmetic Eye of Ender with custom lore marking them as winners. This item is protected across wipes, serving as a permanent trophy.

Hall of Fame: The names of the winners are permanently placed in the Codex as a record of their elite status across all future seasons.

Official Server Discord Community Hub

Upcoming Launch

A central hub for real-time server communications, player recruitment, transparency, and direct bug tracking.

Planned Discord Integrations:

  • Live Chat Bridge: Two-way real-time chat between in-game Minecraft chat and dedicated Discord channels.
  • Server Telemetry & Status: Live TPS counters, active player counts, restart notifications, and automatic wipe countdowns.
  • Bug Reporting Pipeline: Direct channel to report issues in custom code, feeding straight into our Known Issues system and QA triage.
  • Squad & Faction Recruitment: Dedicated text and voice channels for team building prior to seasonal wipes.

End of Season Challenge

The pinnacle moment of each season, closing the loop.

The Final Dimension

Every season ends with the opening of a custom dimension holding the End of Season Challenge. PvP is ENABLED in this world, making it a ruthless race to the finish.

The Ultimate Prize: The first 3 players to complete the challenge will receive a cosmetic Eye of Ender.

  • It features custom lore marking them as the winners of the season.
  • This item is protected across wipes, serving as a permanent trophy.

Hall of Fame: Additionally, the names of the winners will be permanently placed in the Codex below to show their elite status on the server.

Hall of Fame (Winners)

The current season is ongoing. The winners will be immortalized here.